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Communicating with Other Players | Designing Quests |
Flash Basics | Game Art |
game data structures and algorithm | Game engine and architecture |
Game Logic/Game Programming Basics | Game mathematics and physics |
Game Programming | Game Theory |
Interacting with NPC | interactive multimedia |
massively multiplayer online real-time games | Multi-player |
p2p networking | Peer to Peer Computing |
Personal Inventory Systems | scripting and parsing |
Social Communities | Socket Based Connections |
Socket Server | Sound, and Design |
Team Building | window game programming |
Written below is the Java code for BlackJack Game.
package task1;
import java.util.Scanner;
public class BlackJackGame
{
private Deck theDeck;
private Dealer theDealer;
private Player thePlayer;
public BlackJackGame()
{
this.theDeck = new Deck();
this.theDealer = new Dealer();
this.thePlayer = new Player();
}
// Initialize a BlackJack hand with 2 cards
public void createInitialHand(Player p, Deck d)
{
for (int i=0; i < 2; i++)
{
p.hit(d.deal());
}
}
// Clear the given player's hand of any cards.
public void resetHand(Player p)
{
p.handClear();
}
public void play()
{
Scanner sc = new Scanner(System.in);
String userChoice = "";
boolean validInput = false;
// Play the game repeatedly dealing hands until the deck is almost used up.
while (this.theDeck.closeToEmpty() == false)
{
System.out.println("Welcome to Black Jack!");
// Deal each player two cards.
this.createInitialHand(this.theDealer, this.theDeck);
this.createInitialHand(this.thePlayer, this.theDeck);
do
{
// Keep asking for input until we get 'h' or 's'
validInput = false;
while (!validInput)
{
// Let user see their hand
System.out.println("Player hand: " + this.thePlayer.getHand());
// Ask user if they want to hit or stay.
System.out.println("Do you want to (h)it or (s)tay?");
userChoice = sc.next();
if (userChoice.equals("h") || userChoice.equals("s"))
{
validInput = true;
}
else
{
System.out.println("That's not valid input!");
}
}
if (userChoice.equals("h"))
{
this.thePlayer.hit(this.theDeck.deal());
}
} while (!userChoice.equals("s") && this.thePlayer.total() <= 21);
System.out.println("\nYour final hand is: " + this.thePlayer.getHand());
if (this.thePlayer.total() > 21)
{
System.out.println("You went bust! Better luck next time!");
}
else
{
// Dealer needs to try to beat the player!
this.theDealer.autoPlay(this.theDeck);
System.out.println("Dealer's final hand is: " + this.theDealer.getHand());
}
// Check who won the hand
// Human player is higher than dealer hand or dealer hand has gone bust (over 21)
if (this.thePlayer.total() <= 21 && (this.thePlayer.total() > this.theDealer.total() || this.theDealer.total() > 21))
{
this.thePlayer.addPoints(1);
System.out.println("Player won " + this.thePlayer.total() +" to " + this.theDealer.total());
}
// Human and dealer have the same hand so human wins
else if (this.thePlayer.total() <=21 && this.thePlayer.total() == this.theDealer.total())
{
this.thePlayer.addPoints(1);
System.out.println("Player won " + this.thePlayer.total() + " to " + this.thePlayer.total());
}
// Dealer hand is higher than human or human hand has gone bust (over 21)
else if (this.thePlayer.total() <= 21 && (this.theDealer.total() > this.thePlayer.total() || this.thePlayer.total() > 21))
{
this.theDealer.addPoints(1);
System.out.println("Dealer won " + this.theDealer.total() + " to " + this.thePlayer.total());
}
// Reset hands
this.resetHand(this.thePlayer);
this.resetHand(this.theDealer);
System.out.println("\n");
}
// The loop only exits when the deck is near empty.
System.out.println("Your deck is close to empty so this table is closed.");
System.out.println("\nCurrent Scores:");
System.out.println("Player - " + this.thePlayer.getScore());
System.out.println("Dealer - " + this.theDealer.getScore());
}
public static void main(String[] args){
// Create the game.
BlackJackGame game = new BlackJackGame();
game.play();
}
}